﻿//root is implied, so we can define things up top here
name = debugActors;

namespaces
{
  using1 = SobrietyEngine.Components;
  using2 = SobrietyEngine.Components.Physics;
}

actor
{
  name = emptyactor;
  Position.PositionCmp { }
  OrientationCmp { }
}

actor 
{
  name = UnitArrow;
  Position.PositionCmp { }
  OrientationCmp { }
  Graphic3D.ModelCmp { ModelName = Models/UnitArrow; }
}

actor 
{
  name = UnitCube;
  Position.PositionCmp { }
  OrientationCmp { }
  Graphic3D.ModelCmp { ModelName = Models/UnitCube; }
}

actor 
{
  name = UnitSphere;
  Position.PositionCmp { }
  OrientationCmp { }
  Graphic3D.ModelCmp { ModelName = Models/UnitSphere; }
}

actor
{
  name = LevelMesh;
  Graphic3D.ModelCmp { }
  Position.PositionCmp { }
}